This means that unlike in “Hyrule Warriors” where weapon effectiveness was determined primarily through elemental typing and played a more minor role, fighting at a disadvantage in “Fire Emblem Warriors” can end up getting your characters killed.
Fighting at a disadvantage though, means your characters will take more damage, take longer to kill the enemy, and have access to a more sturdy, greyish-blue stun gauge far less often. Fight at an advantage, and attacks will rapidly trigger a yellow stun gauge on the enemy you’re attacking, which you can quickly deplete to unleash a devastating attack on surrounding enemies. Much like in a traditional “Fire Emblem” game, combat between characters in “Warriors” takes place within the weapon triangle system where lances beat swords, swords beat axes, and axes beat lances. In this article we’ll be covering their basic properties and interactions with one another so that you can become an expert on how weapons work on the battlefield. While that tradition continues boldly in Koei-Tecmo’s Nintendo Switch exclusive, weapons handle quite a bit differently than in previous entries. If you’ve ever played a “Warriors” game, you know that weapons are the most important tool linking you to the on-screen carnage.